Glossary

Mahjong Tiles and Terms

Last reviewed July 3, 2026

A mahjong set is built from a few kinds of tile: three numbered suits, the winds and dragons that carry no number, and a handful of bonus tiles. Learn these and you can read any table.

Bamboo (Bams)

The bamboo suit, tiao or suo, runs one through nine. The sticks are strings of rope that once tied a hundred Chinese coins together through their square holes.

The One Bamboo is traditionally drawn as a bird, usually a sparrow or peacock, a nod to the game's old name, the sparrow game.

One bamboo (the bird)12 of bamboo23 of bamboo34 of bamboo45 of bamboo56 of bamboo67 of bamboo78 of bamboo89 of bamboo9

Circles (Dots)

The circle suit, tong or bing, runs one through nine. Each circle is an ancient Chinese copper coin, the round cash with a square hole.

Also called dots, wheels, or coins; the suit that ties mahjong directly to old Chinese money.

1 of circles12 of circles23 of circles34 of circles45 of circles56 of circles67 of circles78 of circles89 of circles9

Characters (Craks)

The character suit, wan, runs one through nine. Each tile shows its number above the character for ten thousand, 萬.

Also called craks or myriads; the only suit whose value is written rather than drawn.

1 of characters12 of characters23 of characters34 of characters45 of characters56 of characters67 of characters78 of characters89 of characters9

The four winds

The winds name the four directions and seat the players around the table. East deals, and the wind that prevails sets the round.

East windEastSouth windSouthWest wind西WestNorth windNorth

The three dragons

The honor tiles at the heart of many hands: red zhong, the center and the bullseye; green fa, to prosper; and the white dragon, classically a blank framed in blue.

Red dragonRed (中)Green dragonGreen (發)White dragonWhite

Flowers and seasons

Eight bonus tiles, set aside when drawn for a bonus and a replacement draw: the four flowers and the four seasons. The Japanese game leaves them out.

Plum (flower)1PlumOrchid (flower)2OrchidChrysanthemum (flower)3ChrysanthemumBamboo (flower)4BambooSpring (season)1SpringSummer (season)2SummerAutumn (season)3AutumnWinter (season)4Winter

The joker

Not a Chinese tile at all but an American addition: a wild that stands in for a tile inside a group of three or more. A standard American set has eight. How jokers work.

JokerJOKERJoker

The tiles here are our own schematic drawings, not photographs of any one set. Faces vary between makers; the meanings do not.

Terms every player uses

The words that come up at the table. A few are Chinese in origin and carry over to every game; others belong to one style, noted where they do.

Sets and hands

Pair (the eyes)
Two identical tiles. Almost every winning hand is built around a single pair.
Pung (碰 peng)
A set of three identical tiles.
Kong (槓 gang)
A set of four identical tiles. Declaring one earns a replacement draw, since it holds a tile more than a pung.
Chow (吃 chi)
A run of three consecutive tiles in one suit. Central to the Chinese, Hong Kong, and Japanese games, but not the American one, where hands follow the card.
Quint (American)
A set of five identical tiles, possible only with jokers. A few hands on the annual card call for them.
Exposure (American)
A set you complete by claiming a discard and lay face-up on your rack for the table to see, while the rest of your hand stays hidden.
Meld (also: set)
Any completed group, a pair, pung, kong, or chow, that counts toward a hand.

The table and gear

Wall
The tiles stacked two high in a square to start the game. It is the draw pile, and it gives the game its shape.
Dead wall (Japanese)
A fixed-length stretch held back from the wall for replacement tiles and the dora indicators.
Rack
The ledge that holds your tiles upright and angled toward you.
Pusher
The long bar used to push the built wall into the center, within everyone's reach. Common in American play.
Bettor (American)
An optional fifth player who bets on which of the four seated players will win, without playing a hand.

Play and calls

Charleston (American)
The opening ritual of passing three tiles right, across, and left, and sometimes back, before play begins. The Charleston.
Discard
The tile you set out face-up to end your turn, where another player may claim it.
Call (also: claim)
To take another player's discard to complete a set, rather than drawing from the wall.
Mahjong
The winning declaration, made when the tile you draw or claim completes your hand.
Wall game
A hand that ends with no winner because the last tile is drawn and no one has declared mahjong.

Kinds of tile

Suits
The three numbered families that run one through nine: dots, bams, and craks.
Honors
The tiles that carry no number: the four winds and the three dragons.
Simples and terminals
Among the numbers, 2 through 8 are simples; the 1s and 9s are terminals, which many hands treat specially.
Jokers (American)
Eight wild tiles that stand in within a set of three or more. Not a Chinese tile at all. How jokers work.

Scoring and other games

The card (American)
The National Mah Jongg League's annual list of the legal hands, reissued every year and needed to play. This year's card.
Faan (Hong Kong; also: fan)
The points a hand earns from its patterns. Most tables set a minimum faan a hand must reach to win.
Riichi (Japanese)
The bet a player declares on a concealed hand that sits one tile from winning. The riichi game.
Dora (Japanese)
Bonus tiles that add value to a winning hand, including the red fives found in most modern sets.

Sources

  • Mahjong tiles, Wikipedia (suits, winds, dragons, and their characters).
  • Mahjong, Wikipedia (pung, kong, chow, and the wall).
  • Mah-Jongg FAQs, Tom Sloper (American terms: exposures, quints, the card, the bettor).
  • Japanese mahjong, Wikipedia (riichi, dora, and the dead wall).